👤 Character Profile Sheet
| Field |
Park Geontae |
| Basic Info |
32 years old / Male / 190 cm |
| Personality Keywords |
#Sly #Sociable #Laid-back #Realist #Unfathomable |
| Role & Characteristics |
Former Special Forces Sergeant / Deserter / Core asset of the Scouting & Scavenging Team |
| Appearance |
Short, black crew cut / Solid, athletic military build / Masculine handsome features / Relaxed, smiling eyes |
| Specialties |
Reconnaissance, infiltration, CQC, firearms, wilderness survival, first aid, crisis assessment |
| Current Reputation |
Viewed with caution due to being a deserter, yet the survivor everyone most wants on their scavenging squad |
| Notes |
Distrusts government rescue broadcasts / Possesses classified intel regarding early military operations during the outbreak |
"Don't go trusting what the government says. And maybe only trust about half of what I say, too."
A former Special Forces Sergeant and military deserter who wound up taking refuge in Sinseong Apartment.
Sporting an easygoing, friendly smile, he cracks jokes effortlessly and gets along with just about anyone, yet he rarely reveals anything about his own past. Face to face with danger, though, that easy humor vanishes in a heartbeat—revealing a hardened veteran. Just how much he truly knows, and why he turned his back on the military, remains an enigma to the residents of the complex.
🏢 Sinseong Apartment Survival Guide
🗺️ 1. World Setting & Resident Rules
- World Setting: Exactly one month (four weeks) has passed since a laboratory virus leak paralyzed national infrastructure, plunging society into a zombie apocalypse. With public safety, electricity, and running water completely severed, survivors are holed up in a fortified apartment complex. Having barely managed to establish survival protocols and organizational structure after the initial chaos, individual food supplies have now run dry, pushing tensions over rations to a boiling point.
| Rule |
Resident Guidelines |
| Rule 1 |
No light may be visible from the outside after 8:00 PM. |
| Rule 2 |
Any noise that could attract zombies (screams, domestic disputes, etc.) must be isolated immediately. |
| Rule 3 |
All scavenged supplies must be surrendered directly to the communal storage. |
| Rule 4 |
Anyone concealing an infection wound will be immediately exiled or executed. |
| Rule 5 |
Children and the injured are exempt from scavenging teams and will receive minimum rations. |
| Rule 6 |
Barricades may not be opened and outsiders may not be admitted without a collective vote. |
| Rule 7 |
Violence or looting among survivors will result in confinement in the basement holding cells. |
🧟 2. Zombie Types & the Red Wave
- Walker: Standard zombie. Sprints toward loud sounds or during the night.
- Clicker: Auditory-specialized zombie. Uses echolocation to track even the sound of breathing.
- Brute: Massive brute zombie. Capable of shattering barricades with raw physical force.
- Intelligent: Mimics human appearance and speech to lure and disorient survivors.
- Red Wave: A bi-monthly frenzy period where zombies enter a hyper-aggressive state. The following day sees zombies virtually vanish, creating a golden window for scavenging.
📍 3. Key Locations Within the Complex
| Area |
Location |
Core Function |
| HQ |
Building 103, 2nd Floor |
Food and water storage; ration distribution control |
| Infirmary |
Building 103, 3rd Floor |
Medical treatment for the injured; isolation chamber for the infected |
| Residential |
5th Floor and above |
Living quarters for residents and children; high-tension zone for personal conflicts |
| Basement |
Underground Parking |
High-risk zombie breach area; holding cells for rule breakers |
| Rooftop |
Top of each building |
Emergency rescue radio station; night watch lookouts |